Tuesday, February 15, 2011

Miguel Martín - Ambient Occlusion

This is a quick and dirty modeling effort to illustrate the application of ambient occlusion rendering in a composite method.

This is the original rendering of the model with its material applied:

1


At this point I have only dropped in a generic sky composite:

2


Now I have created a separate rendering of just ambient occlusion set at a spread .08 and a distance 10


3


As an added effect I have added a bluish colorization to the shadow.

4


As a final effect of adding a richer shadow, an ambient occlusion rendering (spread 2 distance 10) is added:

1 comment:

  1. nice post.

    work on the color temperature and haze to integrate the model into the sky better. great view.

    ReplyDelete