- My model has been used by using polygonal modeling techniques.
- I started off with a polygonal shere and extruded one side using soft select.
- I then made multiple copies of the extruded sphere, these various copies allowed me to create the skin and windows layer.
- The skin was used by triangulating the faces, then I chamfered the vertex and used the extrude tool to created voids and depth.
- These are just some of the views that were rendered.
Monday, February 7, 2011
Corey Handschuch- Form Exploration Midterm
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Maya
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