Sunday, February 27, 2011

Basim Kutbi - Using Mental Ray Ambient Occlusion
















I have used Ambient Occlusion on my model first I had to create a Shader. Then I had to create an Ambient Occlusion. After that I linked them and tried different sittings and got different results.
Image # 01: Ambient Occlusion options: Samples:16.
Image # 02: Ambient Occlusion options: Samples:128.
Image # 03: Ambient Occlusion options: Samples:128, Max Distance: 8.
Image # 04: Ambient Occlusion options: Samples:128, Max Distance: 6.
Image # 05: Ambient Occlusion options: Samples:128, Max Distance: 4.
Image # 06: Ambient Occlusion options: Samples:128, Max Distance: 2.
Image # 07: Ambient Occlusion options: Samples:128, Max Distance: 1.
Image # 08: Ambient Occlusion options: Samples:128, Max Distance: 20.
Image # 09: Ambient Occlusion options: Samples:128, Max Distance: 40.
Image # 10: Ambient Occlusion options: Samples:128, Max Distance: 40, changed rendering sittings.
Image # 11: Ambient Occlusion options: Samples:128, Max Distance: 40, changed rendering sittings; Material Alpha Gain: 0.618.
Image # 12: Ambient Occlusion options: Samples:128, Max Distance: 40, changed rendering sittings; Material Alpha Gain: 0.618, also changed the material of the bright to give an effect to make the building look as if were on Mars!
Image # 13: Ambient Occlusion options: Samples:128, Max Distance: 40, changed rendering sittings; Material Alpha Gain: 0.618, also changed the material of the bright to give an effect to make the building look as if it were on the Moon!
Image # 14: Ambient Occlusion options: Samples:128, Max Distance: 40, changed rendering sittings; Material Alpha Gain: 0.618, also changed the material of the bright to give an effect to make the building look as if it were under the SEA!!!

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