Sunday, March 6, 2011

Ryan Claus _ mia_material_x (Final project development)


Here is a rendering using mia_material_X for the different surfaces and a Physical Sun and Sky shader for the light source. The tessellated skin has a thick glass preset applied to it and then different settings were used to cause it to become more opaque.

The surrounding context was also imported from revit and has a Material_X (preset: matte finish) applied to it.
Here's a close up view as I kept playing with the index of refraction and the reflection settings. You can see how the floorplate edges can be seen fairly clearly but they fade out as they get further from the glass.

The mullions have a stained metal material from the Material_X preset.

For some reason the environment would turn black and the physical sun and sky couldn't be seen although it was still lighting the scene. I don't know how this happened but thought it was interesting so I saved the image.

1 comment:

  1. check out this site:
    http://www.3d-tutorial.com/rendering_in_layers_in_maya-632.html

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