As a first step I start by adding the primary lights first. In this case a directional light to represent the sun. To complement this light I created a point light, with an intesity of 0, in the middle of the room I am rendering and turned on its global illumination to emit photons. This helps with indirect illumination in the rendering.
Then I proceeded to add the complementary lights; The lights in the lamps. I used area lights with them and I turned on the shape and shame them to sphere and cylinder for the respective lamps in the scene.
Here is a test render of the scene with most of the lamps in view.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyMkAV18mu72tM8OWzzBCX8qxTh-LS9Qopk6hIxiB8Yqmbzd9ci2tveALs82yd6pPnW12mAwFUisWNi1jNK154S6wA7eNHeDBT8wWG199HBZQN20Y2gQad9VPimUmEIfMCYGQJXy2XF40/s320/11+test+render.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkIbxitS4ka0l8WRMOFkPHj7jxit0sc_aLrNFYPgf-Rpz1CxDjoZ_S3MtXiJkv5ds7IkxvVL-xeW-BMwPraK40HTRVJVys2v-8dHmgu-ISLCWLUZ6rCY4B6lF4kTBWSEm4-KxH354MGkw/s320/11+test+render.jpeg)
The IPR render window was used to test the lights and materials to achieve the wanted look.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeBan62AfnP30en3UcqvMSllUw0sSPNEVw0a_llrcmch3jFaK4tNX0xae1w_GdkUVpYY9Qn4rI0D1ByjNk1U7CSJSiSC4JhBRjLHdJHloJDrrPKTTn7gxpOJ0-TQQZEj605kLaO3JZClk/s320/12+test+render.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3i97AzCICg2NLuY8D-zttTj64ZX164dqhLJx6OhBiNDY9pL6KFRD49TtexvH4aZDn37f1304ZwPmtzrSqsptFvTSTo6EQK4JNUT6tLLYFmE-iN5G1sSmcCXc5FVTrmYXxveOZbV9TCEg/s320/13+test+render.jpeg)
Then I started focusing on how the lights looked from the spot lights in the ceiling on specific camera views.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4xvceF5Vic0PCqAhPAaBDnmn2jxY_5jI5rwx05Y40xUFrejJn3dMUtTuoBVYefMWPQrefkGbS5k9RmBYiHp6kMvojwgTYwQbaa8RlDhnnsLj0uvhgOpdku_HsmZ5PQT8NWrWWPqdhTpQ/s320/14+test.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF-STI53rrBoPWGRv-vjuLlAgp8dcq4F0ZuxrrvoZH-KQTcQcJTv4nAe6sSLkQIWuE8bbP_ug4waifJ_9-ua4sDGoONZ3jGmzVYjf5Yy-77iCw0o2F-OXR3_0fSn1mlWQKb8vLMqeDfHM/s320/persp+1+test.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13HF4vezDepAksYgB1vkjwnkswmqdOp14os19pBqSy7ZtYBAF6-HTs2wO7P9s93CE-m70FIm88yh6KbLKfvVCqjqQPifLS1yE0C3ptmec3N39cGINR1E6YmdFB0KnTeGuzgijWugVdnM/s320/view+1+test.jpeg)
In one of the render layers I made a volume light with a special shadder to simulate a light coming into the room.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXhMqiZqfZMcM9KwF3SjmWichPG4Ev_zxeWAatytpKif3sLiCm5FTSNWrlvNXPiEvktEHvKsujnh3S3vSDPF5u0ntzkVa_w_LHQVj0hVRYV8zlgTFdCZQPu-NNrUkBlqEicET-gbORvDg/s320/vl+test1.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjarECqNvWChQaiRzqy4K0_TPHmFCTSd3hSAM0i8Olkb0Zp_u_Jprwc16jgmRoWswXUo-oMcFVSnBS28z22vBmw48YM3q6z5CmTx4l0Vr2g2jXwitFUuVtOLIW7BCNq3ANTwuTgR_Z7lCA/s320/vltest.jpeg)
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