Monday, April 4, 2011

andrew scott: Nurbs, Poly Play


I creaed this composition as a part of a class tutorial demonstration to show how architectonic forms can be generated using Nurbs Bi-Rail modeling techniques. Metal ray material_x was combined with the Grass, Fur and Fog shaders to create this work.. This was a quick and dirty idea that I created but I think It would be an interesting environmental sculpture to come across in an overgrown field.

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