for all of the images when i rendered them i created a plane, turn on the physical sun and sky, ambient occlusion, and applied a material to the object, material x, preset matte finish color "peach"
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i took the object from below and preformed a MEL script array 2 in the X axis 2 in the Y axis and 2 in the Z axis. these images show the interesting spaces that are created,.
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in these three images i took the same object and preformed a deformation twist to create interesting spaces within and around the object. i also turned on ambient occlusion to provide better shadows.
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here is the object duplicated and i combined them. i preformed an edit mesh to connect the two objects together. this view also shows the openings on the top
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i duplicated the object and scaled it down to see how the proportions look i think im going to keep the the same size and try to combine them and preform an edit mesh and bridge the two elements to create different spaces.
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this is the restarted version of the project the elements are similar the only differences is the ceiling instead of having the whole top extruded to create openings i selected onely two areas in the top to create a source of light for the interior
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this is a box poly divided 6x6x6 then i took the middle faces and beveled the faces and deleted them to create openings, then i extruded the faces of the beveled elements and extruded those faces to give the openings some depth. in the ceiling i selected the faces in the middle and extruded them to create a louver system to see how the light would enter into the space. then i tried to duplicate- combine and manipulate the two similar objects but something went wrong so i started over using the same ideas as above.
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