

As requested, one of my forms is the transition model from Revit to Maya. The top rendering is the Revit model and the bottom is the resulting Maya model. I chose not to go into materials in maya's mental ray too much for I just wanted to show how the Revit model can be adapted as an FBX to accommodate for material changes.Form 2: Mobius Strip

This form is the Mobius Strip structure i have been developing since the first week of class. It was done through developing 2 curves and making one a motion path and attaching the other to such path. this allowed for the animated sweep solid. I then scaled down the faces and then extruded them, which explains the "flanges". The inner panels are of different colored glass which allow for a dynamic experience. I picture this being a stadium or plaza of a sort. Here I have rendered what the exterior might look like.Form 3: Organic Tower
I created this tower together with the qtown script. I wanted to develop a form that resembled natural growth so i went with roots for inspiration. The form started out as a cylinder and then was molded while it was still a NURBS solid. It was then converted into polygons, which allowed for the frame's tessellation. I also applied a twist, bend, and nonlinear flare.Form 4: Scripted Sculpture


For this form I wanted to create an organic structure/installation that would act as a shelter as well as a loitering place. I created this form by morphing and manipulating a polygonal torus. I then extruded the faces and added a smooth edge script that allowed for the openings to become round instead of the typical square or triangular frame shapes. I also followed a tutorial on how to create a water-like texture as I have shown in the reflecting pool.Finally, this is the Corian Wall that I modeled in Maya for my Studio Project


In form 4 add the shadows to your entourage figures.
ReplyDeleteI really like form 4!! nice work
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