Sunday, May 1, 2011

Gordon Fraites: Collision Deformaion

Here I used a mel script for collisions to make these deflections happen. Using the simple shape of a polygonal sphere I was hoping to simulate a bouncing ball on a plane. Instead of leaving the plane a hard surface, the surface was deformed to show that there was some absorption of force into the plane before the ball was thrown back into the air.

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