Friday, January 27, 2012

Wade Michael Week 4 Poly play


this is a poly torus with divisions to create a bridge, i also manipulated the shape and details using other tools.

This is a simple poly cube with divisions to make the deformation twist more smooth, i also extured the faces to create a "structural framework" along with a smooth tool to give it a little more detailing.

in both of these examples I went into the render settings and used the indirect lighting and used the pyshical sun and sky setting to create horizon line. which looks better in my opinion than the light dome.


1 comment:

  1. Go into the physical sky node and adjust the horizon line height by passing it a negative value. Good renderings and models overall. Don't forget to include occlusion in your renderings. In the second image there is a distinct lack of shadows. That would add drama to your rendering. Some very good modeling.

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