this is a poly torus with divisions to create a bridge, i also manipulated the shape and details using other tools.
This is a simple poly cube with divisions to make the deformation twist more smooth, i also extured the faces to create a "structural framework" along with a smooth tool to give it a little more detailing.
Go into the physical sky node and adjust the horizon line height by passing it a negative value. Good renderings and models overall. Don't forget to include occlusion in your renderings. In the second image there is a distinct lack of shadows. That would add drama to your rendering. Some very good modeling.
ReplyDelete