Showing posts with label terrarium. Show all posts
Showing posts with label terrarium. Show all posts

Monday, May 30, 2011

Andrew Emmet: Final Renders







These are my final renders. The first two are exterior approaches to the building. One from atop the hill and one from down the hill looking up. I was imagining it as a vertical farm with glass terrariums as growing spaces. The interiors are of the only two occupiable spaces, a platform at ground level and at the buildings top level (looking down)

Saturday, May 28, 2011

Andrew Emmet: model for final






These are the render views that I'm using for the final renders. The building is a scaled down version of the coiled midterm skyscraper. It would be a vertical farm, set in the woods. The glass elements are suspended terrariums. I included the hypergraph network for an environment shader that creates the forest surroundings. Instead of using one image, I used a cloud texture that I edited to look like the dappling of a forest canopy and included a transparent material to thefirst color and a specially placed image of a canopy.

Monday, April 25, 2011

Andrew Emmet: Module Practice






Created these renderings to help illustrate the idea of a vertical farm concept. I imagined this form as a series of terrariums integrated like citrus vesicles onto some structure.
I rendered scenes through the seasons, and as if there were a leak in the system spilling into an alley way. Also included are some general test renders.
This way intended as practice for duplicate:special, using ewcArray and module creation in general.