To create my final model i simply created a polygonal pyramid. Once selecting the faces i extruded the shape and smoothed it. Then Using an Array mel. script i was able to array the same shape multiple times as a tower with a small twist. Afterwards using the deformation twist and bend tool i was able to transform the tower into a mobius strip. Then a sphere was created and placed in the middle to give the shape hierarchy and balance. As it is then rendered at a floating or flying city or space station.
In the renderings, image based lighting and an image plane is used to create a "photo realistic" appearance. In Photoshop the levels, vibrance and contrast were altered to match the background.
Masoneisenberg.com
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