Showing posts with label ambient occlusion exercise beauty image shade shadow surface material. Show all posts
Showing posts with label ambient occlusion exercise beauty image shade shadow surface material. Show all posts

Tuesday, March 6, 2012

Tuesday, February 22, 2011

Hina Hameed - Ambient Occlusion Exercise


max distance : 10


output: 3


Spread: 2


Spread: .8


Spread: .2

Ambient occlusion shaders allow quick simulation of shade and shadow in a model, which can be layered over a "beauty image" to add depth to the final rendering.

Method:


1) Remove all materials and lights from model 2) In Hypershade window, select Surface Shader 3) Add mib_amb_occlusion 4) Apply surface occlusion material to model objects