I started the stadium seating decks by creating curves, duplicating them and moving them around by their control vertices until they were where I wanted them. After they were in place I used the loft command to create a surface. Note: I could still modify the surface by grabbing the "parent" curve and manipulating the control verticies again.

Then I lofted an exterior skin from the curves I created for the floor decks and modified it a bit.

This is using the NURBS to POLYGONS tool (triangle)

More polygonal modeling...


Using the smooth tool for polygonal forms I created...

Last, I used the surface extrusion tool to manipulate the polygonal forms...

Here's a few quick renderings of the model...



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