As a first step I start by adding the primary lights first. In this case a directional light to represent the sun. To complement this light I created a point light, with an intesity of 0, in the middle of the room I am rendering and turned on its global illumination to emit photons. This helps with indirect illumination in the rendering.
Then I proceeded to add the complementary lights; The lights in the lamps. I used area lights with them and I turned on the shape and shame them to sphere and cylinder for the respective lamps in the scene.
Here is a test render of the scene with most of the lamps in view.


The IPR render window was used to test the lights and materials to achieve the wanted look.


Then I started focusing on how the lights looked from the spot lights in the ceiling on specific camera views.



In one of the render layers I made a volume light with a special shadder to simulate a light coming into the room.


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