Below is a finished rendering I created in Revit...

First, I stripped and gutted my Revit model and exported it as a "FBX" file format. When I imported it into Maya it came in with each individual piece already assigned a "phong" material. Opening up the Hypershade dialogue box allowed me to delete these "phong" materials and create the "mental image architectural" materials (mia_material_x). I've only started assigning layers and materials to the individual pieces but here are some shots of my work in progress...




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